When I first created the Klytus psionic machine the intention was entirely for focusing kinetic power stored in the core to create instances, coincidences, and ultimately change the way thought-forms can be constructed. Well, there is another use for this type of instrument.
The Klytus is actually the first step in building an artificial intelligence into a magical machine. Now, by artificial intelligence I do not refer to computers or robotics here. Rather, I'm referring to constructs, albeit, spirits. (We can refer to these constructs as spirits, so long as these constructs are capable of communicating with the operator).
When I came across a game called ROBOT RAMPAGE on the iOS system, I was at the time searching for the original retro game called RAMPAGE (For those of you too young to remember, Rampage was a video arcade game in which players operated one of three kinds of giant monsters, and smashed buildings, cities, and states to score points.). Well, Robot Rampage is a variant of the old school game, Rampage, and it is the techno mage's dream game come true!
Now, as to how any of this pertains to kinetic magic or psionics is rather controversial to most magicians. However, the concept really isn't all that far from reasoning for those who've been at this sort of thing for many years as I have. What we're interested in contributing to the world of techno mage's is a new means of making things happen. As with many things in this area of magic, the beginning is where the most effort must be made.
In the beginning, we have to construct the body for the beast we're creating. For our purposes, this body will be a robot of some kind. I prefer the old 50's robots, mainly because they are simpler in design, easier to use as a template, and have rather bulky torsos and heads, which means that we can stuff all of our wiring and crystals inside of these containers.
The second step is in preparing the core for the machine. This can be any kind of core that you can lock your mind onto. For instance, a crystal orb or an object pertaining to some kind of entity (your choice). This object is given a charge, command, and named. The Klytus for instance, is merely the name of the model for the machine I built, and it is only a prototype. As I've moved on to other projects, the need for new machines becomes necessary. For those who chose to build the same unit, it isn't necessary to call it Klytus in order for it to work (obviously not). Rather, you will give your construct (the intelligence of the apparatus, the heart of the core) a name which pertains to its function, or one which you just happen to like.
The general nature of the construct or entity should be known to you before you go ahead and build your psionic robot. Thus, when you work with the robot, you will know which operations the machine will perform best.
The difficulties in building this kind of machine become apparent really fast. Sure, you can acquire a core, decide on an entity name or draw power from an existing intelligence, but you still have to work on the design of your machine for yourself. I recommend that the beginner try something similar to the Klytus, which you can find in my other posts on this blog. The core is mounted in the center of the device, and the dials are arranged to either side of the core. A sweep dial sort of brings the entire thing together. The coil must be placed around or within the core, and this coil is wired to all resistors.
In the case of your robot design, you will need a witness plate and an output plate (target). If your design involves a robot with arms or arms and legs, then you may decide to wire some contact plates to these areas. If the arms end with extensor clamps or pincers, like the old 1984 Omnibot models from Japan, then you may simply clamp the extensor on each arm to a metal or conductive plate, and secure the clamps, and clip or wire your connectors to the contact plates with shielded wire, and then wire the leads to the chassis or torso where the core and resistors are nested.
Depending upon the complexity of your design, or your entity, you may need to draw, burn, inscribe, or carve a sigil, glyph, or pattern to lock the intelligence to your physical dock. The robot is the dock, and the crystal orb is the core.
I leave the rest up to your imagination. After-all, it is your imagination, concentration, and dedication to this work which operates the magic in the first place. The shell of this machine can look like a robot, a computer, a pipe organ, a Cthulhu bust nested into a radio or whatever you want. Work with what is appealing to you, and you will have little trouble implementing the entity to the machine.